This game—if you can even call it that—has been in development for just over a week. It only has a small track, with no signs or even a little map to show you whether the next turn goes left or right, but it does have two speeds, and on the slower one it’s pretty easy to take the corners well and memorize the barely-more-than-four turns it has in total.

To accelerate, press W, and you can brake with Q. You can steer with the arrow keys or with A and B. They’re not very comfortable controls because I planned to improve those things over time, and honestly, when I wanted to play properly I used a controller (it’s compatible too, and uses the buttons you’d expect from a racing game).

Although I originally had a more ambitious idea for this title, I quickly thought about leaving it at just a few tracks and moving on to something else… Now I’m wondering if I should simply leave it as it is and call it a day.

Published 13 days ago
StatusOn hold
PlatformsHTML5
AuthorChispaGames
GenreRacing
Made withGodot
Tags2D, Pixel Art
ContentNo generative AI was used

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(1 edit)

I tried your game and the idea seems cool, the thing that really bothered me though is the thump sound that happened all the time, it was very loud when playing with headphones.

I feel like acceleration been a big faster would be a nice addition on the slow option.

The view made it a bit difficult to see the corners coming up, having a camera that pulls back as you accelerate could help that.

I love top down racers so hope to see this develop further.